Today, we (all teams) learned about this year's FIRST game, Aerial
Assist. Almost as soon as it came up, this year's manual password
(3Zones2Goals1Alliance!) unlocked the game manuals. This game manual
contains all restrictions and new constants for previous variables of the
Engineering Design Process. Much like the past years, the weight limit is
120 pounds and time limit is 45 days, with Day 1 on the 5th of January (Sunday)
and Day 45 on the 18th of February (Tuesday), as well as a $4000 dollar limit
on parts on the robot. Unlike past years, the dimensions restrictions are
now a frame perimeter of 112 inches and 5 feet tall.
Today was the beginning of our conceptual design and preparation.
We (FRC Team 4183, The Bit Buckets) attended a design meeting with Team
842 (Falcon Robotics from Carl Hayden High School) and Team 4962 (Knight Tech
Robotics from Metro Tech High School), in which our three teams discussed rules
and possibilities as well as strategy. Most importantly, though, we
discussed basic requirements and standards for the robots. Our three
teams decided the assists will be what matters most, and should get the most
points. This means there is not much difference between high and low
goals. Also, as there are no "safe zones" this year, shooting
may be a little more difficult, making the 1 point low goal very valuable.
General strategy seems similar to soccer in some ways, and volleyball in
others.
The Bit Buckets have decided the abilities to catch a ball, pick
up a ball from the floor, pass a ball, and scoring for both the high and low
goals are needed capabilities for our robot. This means we will need some
sort of floor intake to pick up the ball from the floor and spit it out to
someone else, an open top to let the ball fall in, and a catapult to shoot the
ball into the high goal.
Through the design meeting, we began and now have a good idea of
the requirements and strategy parts of the conceptual design process.
Approximate times of working: 8:00 AM - 2:00 PM (1 hour break in between)
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